Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 31-03-2003 , 07:48 AM
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thsi si too awsome to give up, or stop, or not update. WE WANT MORE


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# 17 31-03-2003 , 08:23 AM
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Thanks

Thanks for the positive comments, wow! Because of all urges, I am going to submit final image including wireframe about 8 hours later. I am working crazily right now to meet the deadline. Cheers Braam :-)


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# 18 31-03-2003 , 04:08 PM
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At last



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# 19 31-03-2003 , 04:11 PM
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FINAL RENDER



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# 20 31-03-2003 , 04:15 PM
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Good lord!

That's a great model - lovely work.

# 21 31-03-2003 , 07:02 PM
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that looks so damn good!! I think the textures are really nice too!! You certainly have the whole texturing thing sorted!!


cheers

Rich
# 22 31-03-2003 , 07:48 PM
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HOLLY MOTHER OF 3D GOD!! THATS AWSOME!

If you dont get with in the top three for this challenge, im through my computer i the dumpster now!

Great job.


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# 23 31-03-2003 , 07:59 PM
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Damn!!! user added image)


Check out the subsurfacescattering on my tongue...

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# 24 31-03-2003 , 09:43 PM
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grrrr pictures not showing up here user added image(


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 25 31-03-2003 , 09:53 PM
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keep on saying I cant see it.. no body listoned..

# 26 31-03-2003 , 10:01 PM
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Looking Nice... user added image

however the picture loaded a bit slow... so first I thought it was something different... I thought it was... hmmm...

I better not tell what I thought it was... user added image

really a great looking robot... user added image

regards

Strarup

# 27 01-04-2003 , 01:44 AM
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pony, ill PM you the pick...


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# 28 01-04-2003 , 02:52 AM
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Awesome!!! How long did it take to render?

# 29 01-04-2003 , 03:25 AM
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really cool pic...
but I noticed something..
aren't the feet too clean considering what the body has been through?..

# 30 01-04-2003 , 02:03 PM
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I was gonna say AWESOME, but that would be an understatement!


Yeah, but no but yeah but no....
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