Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 05-10-2004 , 11:38 AM
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Oct/Nov - Normal - Laurie

Oke first comp in ages-

jungle horror....

I'm going to aim to get the majority of the moddeling and rigging (minus skinning) done in one week after ive finished concept. That way i can spend more time on developing the atmosphere of the scene which is probably the most essential aspect for this kind of project, gona try and use the new 6.0 features that i havnt tried out yet as well as alot of normal mapping... really need to get a project going user added image.

Good luck to all concept will be posted soon !


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# 2 06-10-2004 , 08:21 PM
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Lo lo guys, concept on its way which should explain all but the good'ol scanners on the flick so nothing atm

This was done in about 2 hours, im not too familiar with skull anatomy so its been a bit of a bummer..... and no im not just doing a skeleton user added image.... more to come:

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# 3 06-10-2004 , 08:22 PM
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# 4 06-10-2004 , 08:27 PM
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and wireframe, anyone whos moddeled a skull got any suggestions from experience user added image ?:bandit:
and btw ignore eye soccet geom i know it sucks user added image

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# 5 06-10-2004 , 08:42 PM
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damn! how do you make those clean wires?
my meshes just look like a pile of verts and police !!

looking good !!

# 6 06-10-2004 , 08:45 PM
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hehe thanks, though its taking longer than i thougth it would.. having trouble with crap quality references on the net... need more than front / side view damn it user added image... i had a skull but i leant it to a friend and it never came back user added image .

Clean mesh= logic + practice


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# 7 06-10-2004 , 10:53 PM
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Looks pritty cool so far. You might try looking up Grays Anatamy on the web, can find a lot of very usefull ref for bone in there.

# 8 06-10-2004 , 11:14 PM
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thanks pony user added image, ill take a peek and modify what ive done, ive compleated the majority of the skull except bits im not sure about, im more concerned about the overall form than the accuracy of the skull so im not too fussed, just need ref on the neck-> head join:
update:

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# 9 06-10-2004 , 11:15 PM
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wire

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# 10 06-10-2004 , 11:36 PM
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Mmm looking good Geezah! You model quite fast too and as someone else pointed out! Very clean model. Very nice


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# 11 07-10-2004 , 06:42 PM
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just montaged a LOAD of stuff to get this... its blurry but it will give an idea of waht im going for... a creepy kina figure.. will be fully animatable and if all goes well ill released it as a freebie + documentation user added image


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# 12 07-10-2004 , 06:54 PM
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# 13 16-10-2004 , 05:39 PM
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C'mon Laurie more updates user added image Looking gooood.


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# 14 17-10-2004 , 01:10 AM
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Laurie - your reference i believe is not human. You should make the forehead higher + the side bones from under the eye sockets are too much out. Bring them in. Grays anatomy will also help.
My skeleton project (this may noob challenge) is here.

Connecting the neck - the top 2 vertebrae have special form, kinda complicated. Look up in Grays anatomy(that's where I got mine).


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# 15 18-10-2004 , 08:39 AM
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your reference i believe is not human

user added image ... that was the idea.... the reference was made from sections of a horse.. if i moddeled somthing that looked purely human rather than somthing slightly human it wouldnt be as scary user added image


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