Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 23-05-2008 , 10:06 AM
Falott's Avatar
Registered User
Join Date: Jan 2005
Location: vienna
Posts: 1,095

bake boneAnimation to skin?

is it possible to bake the animation of a character directly into the skin itself so I have a vertex animation as a result? and if yes, which export plugin would support this?

I´d need a collada or x-file in the end. I could also use 3dsmax in case it offeres more options on this issue.


everything starts and ends in the right place at the right time.
# 2 23-05-2008 , 06:10 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Yes it is possible as it will make the whole scene lighter for rendering. I dont think you need a plugin though Im sure you can do it thru Maya.

Jay

# 3 24-05-2008 , 10:00 AM
Falott's Avatar
Registered User
Join Date: Jan 2005
Location: vienna
Posts: 1,095
weird. before i posted I searched through allmost every menu in maya and found nothing...

after your answer I discovered the geometry cache stuff in animation menu and it is working perfectly.

thx a lot Jay! as allways you are a great help.


everything starts and ends in the right place at the right time.
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