creating blend shape after rigging?
i have smooth bind my model to my skeleton , adjusted the weightage and do some key frame animation ....
however i just learned about some simple facial expression using create cluster and blendshape...
issit possible to create blend shapes after rigging and binding?
when i try that my duplicate model moves to my original model
do i have to redo the whole process and start with blend shape before doing my skinning?
thks for the help