Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 17-06-2007 , 10:48 PM
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looking good here THX - are u goin for a funny lookin cartoon look or a serious cartoon style - cuz i think the 3rd head along in the last pic posted is quite funny looking, id go wiv that one if u were goin 4 a funny cartoon feel, alothugh the others r good too but seem more serious without the eyeballs in the sockets.

i was guna say add a eyepatch too user added image
nice work.

# 17 17-06-2007 , 11:26 PM
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Well I don't really want funny cartoon which is what the third one is, and I don't want too serious. I want a cartoon style but not funny cartoon style. I'm leaning more towards the pic on the far right. It has a more "evil funny" feel to it. I will still give the more demonic looking ones a shot, you never know what will work best in the end.

# 18 20-06-2007 , 02:57 PM
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ha ha ha - excellent work THX1138! these are looking very cool! definitely either the third or fourth head in the last picture for me - really like this idea a lot - this should shape up to be a very cool looking little scene.
user added image

# 19 20-06-2007 , 03:35 PM
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coming on pretty well THX1138 user added image

The eyesockets seem a bit far apart spacing wise, if I remember rightly the distance between the eyes equals the width of the eye (visible) and also the distance between the outer edge of the eye to the outside of the skull (roughly).

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# 20 20-06-2007 , 03:45 PM
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Thanks t1ck135! Yeah, I noticed that aswell early on. That will be fixed later on. I'm working on the torso right know. It's hard to find good sized refferences for that part especially the backbone.

Thanks Arran, glad you like the work!

# 21 24-06-2007 , 09:55 AM
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my personal view is that skeletons work better without eye balls, but this is looking very cool so far.


# 22 25-06-2007 , 04:02 AM
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Cheers tweetytunes! Yeah been thinking about that, and I'm considering it more and more. Anyway, I'm still working on the chest and back area. Good refference pics are really hard to find. They are all really small. Hope to have some progress to show later today.

# 23 25-06-2007 , 11:02 AM
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Ok, got some progress made on the torso. Man, I didn't think rib bones would be so hard to model. There is still loads more to do on them, so I'm only showing them from the front. I also took the eyes away from the skeleton and I think I'm going to stick with this skull. It's still retains a little character while keeping true with real skeletons.

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# 24 25-06-2007 , 03:46 PM
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this is comin along nicely THX u doin a great job user added image the skeleton does look better without the eyes.

# 25 25-06-2007 , 07:39 PM
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Looks pretty sweet, THX

I'm still a bit confused about your style. At the moment I think it's at the awkward place right between stylized and realistic where we're not sure which way to interpret it. Push it a little in either direction and I think we'll be a bit more comfortable with it.

Anatomically, at the moment the the ribcage looks too small
the ribs themselves are very thin but the actual ribcage should be about 2 head-widths across.

Personally, I tend to think you should push this more towards stylized. You already seem to be aiming down that road anyway. In this case I'd try exaggerating it a bit, for instance the skull's eyebrows are a little goofy looking. Typically they slope down from the center, but yours are kinda sloped up to make it look more angry.
If you're going to do this I think it needs to be more pronounced so it doesn't ever look like a mistake.

keep it coming, man

# 26 26-06-2007 , 09:40 PM
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Cheers s2-speedy and Funky Bunnies! user added image

Funky Bunnies: Big thanks for your input! I am aware of the anatomically incorrect ribcage, and it will be fixed. I'm going to scale the head down to match. Right now I'm not too focused on anatomy, just trying to get the hardest body parts out of the way first. Crucial anatomy checks will come in when I get the pelvis, arms, and legs made. Also I will work on the skulls brows to better match the eyes.

I'm leaning towards a cartoony style with this project. I never wanted to get too realistic with it. Thanks again Funk Bunny!user added image

# 27 29-06-2007 , 06:13 PM
i like the 3rd skull to. but i like to see one of the eye's poped out of the skull. its will give the skulle more creepy look...
keep om going..
i have much too learn i can see...

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# 28 01-07-2007 , 07:39 PM
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Cheers turbulent! user added image I will do a few renders, one of which will have one eye, if thats what you mean by popped out.

My appologies for the lack of progress this past week. Been busy at work. I'm almost finnished with the ribcage, and will soon start on the rest of the body.

# 29 02-07-2007 , 12:47 PM
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cool pirate concept man...

the only thing i have to say is maybe you should focus more in modeling than rendering... since its a modeling comp... focus

good nights!

# 30 03-07-2007 , 05:18 AM
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THX1138: Looking forward to seeing some more updates. Looking good so far though. Once you get the basic details you mentioned nailed down, you should be able to make some really good progress.

Legolas_hv: You're right about the importance of staying focused on the modeling. However in this case, the renderings are probably just for showing us different styles for feedback and progress.


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