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# 16 27-02-2003 , 12:26 PM
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re character wip

Thanks Chris,

I tried the link, but didn't work. Thanks anyway.

Have settled for a less cartoony (cute) looking character. I want him to look pathetic, wasted and most of all easy to empathise with.

Does he fit the bill?????

re Jim


Mayan elder......only in years.....
# 17 27-02-2003 , 04:02 PM
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I have a question for you Jim;

I am in the process of making a character of my own, but it is not build to be animated. However, this animation aspect puzzles me. If I were to model my Thor, standing the way your character does now, what can I hope to accomplish, in terms of realistic folds around bending limbs and a twisting torso or even neck.

I don't expect you to write too much, but if you can write a little something I'd appreciate that. Thanks in advance! (is this rude?)


I do not support Bush! Nor Saddam! Long live UN!
# 18 28-02-2003 , 05:45 AM
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Hi Undseth,

No, it is not rude. This is (I hope) the purpose of these forums.

Most (if not all) of the best meshes (Polysmooth/subD, etc...) that Iv'e seen not only look great but animate extremely well too.

A well made mesh uses the 'natural' lines of the form (human, animal, etc..) to base its key polygon elements around. These are often nicely flowing 'edgeloops' that flow from one main area to another that economize the polygon count while maximizing the correct (anticipated) joint deformation/angles, etc...(i.e. twist, rotate, etc....neck, elbow, hip, etc..)

Also the standard 'Da Vinci' style pose allows for:

1. excellent access to texture mapping (all geometry is easily accessible).

2. seems to work well when setting up bones in Maya. ie. the arms being straight out help with IK pole vector constraint setup, etc....


Here is a great tut (need to translate Max terms into Maya)

https://www.3dtotal.com/ffa/tutorials...c/joanmenu.asp

Anyway hope this helps somewhat.

Some sites to check out for poly/subD modelling are:

https://cube.phlatt.net/forums/spiraloid/index.php

https://www.optidigit.com/stevens/rigtut.html

Here is a pic of the underlying facial muscles and a wire of a mesh of mine.


re Jim


Mayan elder......only in years.....
# 19 28-02-2003 , 06:30 AM
ereitz's Avatar
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Jim! This is the wasted wreck of a man you were talking about - looks great!

Just one thing to add to the question about pros/cons of modeling in the Da Vinci pose: while it is best for IK and Pole Vector set up to have the arms out that can present a problem with the area around the armpit when you try to bring it down to the side. With careful skinweight painting etc. you can massage the deformation but another way of doing it is to model the arm, at least the final version pointing down at a 45 degree angle towards the ground, then building the skeleton, skinning the model and then rotating the arm up to the Da Vinci pose and setting up the IK.


Check out the subsurfacescattering on my tongue...

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# 20 28-02-2003 , 08:36 AM
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Hi Jim,

AW has a Skinshader here... -->
https://www.aliaswavefront.com/en/Com...in_shader.html

I tried to play a little with... the not changed part I let the Skin shader on touched... in the Changed part I played with the 3 attributes of the shader, that is also shown in the attached image... however I had to add a extra lightsource to the environment becuase it made the figure quite dark... I don't know much about it yet... so it can properly be done better than I have done it... user added image

btw. a little off topic, but they seemed to have some more goodies at AW... -->
https://www.aliaswavefront.com/en/Com...t/maya_nt.html
e.g. the "devkit_Maya 4.5 - compiled Maya plug-in source code examples for Maya 4.5 NT" seems to have 117 plugins for maya...

regards

Strarup

# 21 28-02-2003 , 09:44 AM
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Fantastic character! I cant believe how do u do the great job!
It looks like a living man who could jump out from the screen and say hello to me. Go on and add some texture. I expect to see u wonderful work.

# 22 28-02-2003 , 12:47 PM
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Hi again,

btw. forgot to say earlier, that it is a great character... user added image

I played a bit more with the settings of the Epidermis, Dermis and Anisotropy of the Skin Shader... user added image

first I make a mistake... but was quite amazed about the color effect it had... user added image

but I think I have found some pretty close Brown teint for the character...

I don't know if you can use it...

regards

Strarup

# 23 28-02-2003 , 11:40 PM
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Hi Strarup,

thanks for the comments and skin shader,

Will try the skin shader tonight. Is it possible to use this shader as part of a 'layered' shader as I wish to also use some texture maps, etc..???

re Jim


Mayan elder......only in years.....
# 24 06-03-2003 , 12:53 PM
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Here is just a silly update.

re Jim


Mayan elder......only in years.....
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