Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 24-09-2006 , 10:41 PM
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Riggin and Texturing

Been working on this on and off for about a week. It is a pain to paint the skin weights, especially around the legs. Can anyone see problems with it so far. I still have a heap of work to do on the textures.

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# 2 24-09-2006 , 10:42 PM
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skeleton

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# 3 24-09-2006 , 10:43 PM
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texture

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# 4 25-09-2006 , 02:45 AM
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It could just be the angle but she looks a bit cross eyed, almost like her eyes need to relax a bit. Otherwise pretty good.


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# 5 25-09-2006 , 02:50 AM
its looks a bit like the image is stretched up.. also in the front the head looks huge compared to the body

# 6 25-09-2006 , 03:49 AM
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I think the head is proportional. If there is anything I remember from my art classes it's that the body is roughly 6 1/2 to 7 head lengths so he has it pretty close to right.


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# 7 25-09-2006 , 07:46 AM
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Allo,

the eyes arnet crossed, its just the crappy jpeg from maya. im gonna render a better quality pic after i do some more texture work.

When i stuck the pics into photoshop it said somthing about a pixel aspect ratio being changed so i had to manualy re scale them. that is why they look a bit distorted.

i'm not worrying too much about the model at the moment cause this was practicing texturs and rigging.


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# 8 25-09-2006 , 12:09 PM
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component editer

did you try the component editer instead of painting on the weights.its easier for me that way.


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# 9 25-09-2006 , 08:23 PM
Yes i have that also when i open in photoshop very annoying.. you can go to Image -> Pixel image ratio -> Square and then ir looks normal again.

Originally posted by Some Guy
Allo,

the eyes arnet crossed, its just the crappy jpeg from maya. im gonna render a better quality pic after i do some more texture work.

When i stuck the pics into photoshop it said somthing about a pixel aspect ratio being changed so i had to manualy re scale them. that is why they look a bit distorted.

i'm not worrying too much about the model at the moment cause this was practicing texturs and rigging.


# 10 26-09-2006 , 03:21 AM
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thanks


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# 11 26-09-2006 , 04:07 AM
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looks very good some guy, though the knee is looking a bit bumpy - especially in the bent knee pose - it almost looks like the bone is pushing forward. Did you build her from that makehuman site?

# 12 26-09-2006 , 01:22 PM
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Yeah
After i am done with this i am going to try to make one from scratch.


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# 13 26-09-2006 , 03:18 PM
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Hey some guy, looks good, would like to see a full rendr of one of the posed postions, as like you said, the first image is a bit squashed up.

Cheers

# 14 28-09-2006 , 08:39 AM
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here are some more. Im gonna really work hard on the textures. So far they only look good at about medium distance.

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# 15 28-09-2006 , 08:40 AM
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nother

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