Maya 2020 fundamentals - modelling the real world
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# 1 03-08-2003 , 03:12 AM
Blinn's Avatar
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Join Date: Sep 2002
Location: Nova Scotia
Posts: 290

SSS For Maya

A new beta demo was just released by lightEngine3d for SSS (Sub Surface Scattering) in Maya. I just got it working and it seems pretty cool.

Heres a quote.

"SubScatter is a shading plug-in that allows realistic rendering of translucent materials using concepts introduced in current research [ BSSRDF ]. Many organic materials like flesh, bone, vegetable matter, as well as ice, and marble scatter light strongly and are perfect applications for this shader. "

https://www.lightengine3d.com/index2.html


________

- Jacob
# 2 11-08-2003 , 01:24 AM
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Join Date: Jan 2003
Location: Denmark
Posts: 338
Hi Blinn,

I'm not sure if it is kinda the same, but you can get a subSurface Illumination shader script here... -->
https://www.3dluvr.com/pixho/toolbox/...lum_shader.htm
(https://www.pixho.com select "toolbox") from the author behind the G.I.Joe script... user added image

with you sould be able to create translucent objects, which should simulate SSS... (damn a lot of S'es there... user added image )

regards

Strarup


------------------------------------------------
Alex V. U. Strarup

One mistake can ruin it all...
# 3 12-08-2003 , 02:33 PM
BabyDuck's Avatar
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also another way is to go without extra plugins and shaders altogether and simulate with causics in mr as in here

# 4 15-08-2003 , 11:21 PM
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Join Date: Jan 2003
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Hi Babyduck,

cool tutorial and nice effect... :bgreen:

regards

Strarup


------------------------------------------------
Alex V. U. Strarup

One mistake can ruin it all...
# 5 17-08-2003 , 12:27 AM
drknow's Avatar
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Join Date: Apr 2003
Posts: 1,033
Thanks all, Ive been trying to figure this out ever since seeing Blinns embryo user added image


It's Dr. Know, Not Darknow
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