Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
hi, just doing some detailed bmx
here is the original
and here is what i have for now
it almost finished, but maybe it becaus i'm stareing to it way to long I think that it's not right. tel me what ya think
P.S. sorry about the size - I've thought its 800x600
looks good
maybe more cushion in the handlebar pad, and it looks like the training wheel support is less angled in the original, and yeah the seat maybe thicken the front forks and boolean the ends of the grips
cool bike!
thaks for c&c
some update, actualy the brakes seems to be the only part that's missing
dragonsfire: yeah, I'll redo the seat but i couldn't find enaught reference, but I'll do my best .
Looks good, but your model looks "fatter" than the original. Some of the parts, like the fork, end flat rather than your rounded ends. But it's a good start. Keep it up!
Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu
Your bmx is just great i liked it a lot some lack of detail in some parts (for instace pepedals), but no prob.
The seat give us the idea is melting lol chek it (my self a bmxer)
great work
weld some pixels !!!
Last edited by Pixelwelder; 01-03-2004 at 11:26 AM.
Your model looks more "childish" than the reference. I think this is because there the two vertical frame columns (not sure what they're called: the ones that the handlebars and the seat are plugged into) should be parallel with each other. In your model, they seem not to be, the seat column angle is much more raked than the handlebar column angle.
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