Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 09-12-2004 , 04:58 PM
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y piece

any input on creating a single y-shape suface..... pref nurbs
from an arc shaped extruded curve.Having trouble finding the
correct way to intersect/trim/attach the objects. difficult to explain ref attached pic. objects can not be different sizes
for they will be used in a real-time snapping mechanism.

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# 2 10-12-2004 , 08:57 PM
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# 3 21-12-2004 , 10:24 AM
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thanks for the response dragonfx
have not had the time to try your solution tho.
hopefully will get arounfd to it next year.

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