Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 61 28-04-2011 , 07:14 PM
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The thin red line
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Its only some thing to be aware of. If you are getting any problem when uv i.e very dark areas on the checked board pattern or seam that dont line up switch that off or harden or soften edges, If you have layed the uvs out corretly there should be no stretching on a none smooth mesh.........dave




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Last edited by daverave; 28-04-2011 at 07:16 PM.
# 62 29-04-2011 , 05:05 AM
EduSciVis-er
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# 63 29-04-2011 , 11:10 AM
# 64 29-04-2011 , 12:33 PM
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Yeah, looking great stwert, I haven't had time to go online for a while so it's nice to see the progress everyone is making!

# 65 29-04-2011 , 04:51 PM
EduSciVis-er
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Thanks guys, hope I can finish it the way I'm picturing in my head.

# 66 01-05-2011 , 12:46 AM
EduSciVis-er
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Alright, I'm just doing some test renders now, I'll get my entry up in the next little bit. I guess I've got the last midnight of pretty much everyone here, so hope nobody minds my extra couple hours user added image I figure over a whole month it's not much of an advantage, and anyway, all the submissions so far have been super awesome, I'm really impressed.

# 67 01-05-2011 , 02:29 AM
EduSciVis-er
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And the final... I'm quite pleased with how it turned out, and I learned a whole lot with this project.
https://img36.imageshack.us/img36/427...ewormfinal.png
Final polycount was 3510 faces.
I'm hoping to render out a turntable video in the near future, but this will be my submission image.

# 68 01-05-2011 , 10:06 AM
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".....so hope nobody minds my extra couple hours.... "

I don't user added image
looks nice

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