This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I noticed that when we use alpha pngs for trees and bushes , render time increases, i used
arnold & mental ray , am i missing something, can anyone help me with this.
Are you using them in a "cut out opacity" channel or in a typical transparency/refractive channel? I recall reading that Arnold (understandably) takes a performance hit if you use the latter.
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