This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Hi...this is my second head in Maya.
I tried to make a clear mesh this time (setting the edge-loops properly, which is very hard and need much training) and give the shape more definition...so please:
the mesh around your eyes doesnt look right, i'm pretty sure i see a few 3 sided poly's which should always be avoidable. especially in that area
my advice would be to use a technique someone on these boards taught to me which is best explained as the goggle technique. although its hard to explain try to find my thread about 8 pages back or just search my name with the sites search feature.. i hope it helps you
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