This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
for the gold it's a regular blinn, the color are dark yellow/brownish, the diffuse and eccentricity around 0.1. The specular color a bright yellow with a value of 2. Rendered with image based lighting with an HDRI. There is also a very bright spot light which only emits specularity to get some more highlights.
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