Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 08-04-2005 , 09:09 PM
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Sword (how original)

I did this sword since I never did one before.

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# 2 08-04-2005 , 10:14 PM
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really nice. this question may sound old, but how did u get the metal look?


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# 3 08-04-2005 , 10:26 PM
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Thanks,

for the gold it's a regular blinn, the color are dark yellow/brownish, the diffuse and eccentricity around 0.1. The specular color a bright yellow with a value of 2. Rendered with image based lighting with an HDRI. There is also a very bright spot light which only emits specularity to get some more highlights.

# 4 08-04-2005 , 10:28 PM
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is that just for the handle or the blade?


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# 5 08-04-2005 , 11:14 PM
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Only the handle. The blade has the exact same shader, except that the colors are grey instead of yellow.

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