Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 13-08-2006 , 04:37 PM
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quick drink render

made in maya, rendered in indigo

modeling- 5 minutes
rendering- 4 hours

Attached Thumbnails

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# 2 13-08-2006 , 04:45 PM
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wow nice, did you have to model the water?

holy $%#$ 4 hours to render that one pic?? I thought it said 4 minutes.lol

# 3 13-08-2006 , 09:26 PM
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wow talk about realistic! :attn: great job..!

# 4 14-08-2006 , 12:40 AM
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Were have i seen this before user added image
Looks really good. But 4 hours for five minutes work, i dont think i could handle that.


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# 5 14-08-2006 , 01:11 AM
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thanks guys

and the 4 hours is because I left indigo running a lot more then I should have, no noise reduction in this pic user added image I did the modeling and walked over to my friends house, where I kinda forgot all about indigo :p

yes I did have to model the water but it was a lot easier then I thought it would be.


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# 6 14-08-2006 , 02:07 AM
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Oh, wow - very cool matt the man. Glad to see that this time it's just water that has been spilt and not whiskey!

It's looking great - I am just not sure about the water though - it looks a little stiff and pointed at the edges. Might just be me though.

Good work mate!user added image

# 7 14-08-2006 , 05:23 AM
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looks nice. the water look like silver water, i would work a little on the shader.

# 8 14-08-2006 , 09:38 AM
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yeah, it's my fault, I put the ior of the water to 1.7 instead of 1.33 :blush:


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