Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 08-12-2002 , 01:08 PM
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Join Date: Aug 2002
Location: Holland
Posts: 82

OldGuy update

Hi y'all

Long time no post! Here is an update of The OldGuy I posted a few weeks ago. I've been fiddeling around with the textures, and they are still not what it shout be. Have to tweak the spec. and diffusemap a little more.

But comment are more than welcome!

Chris

# 2 08-12-2002 , 02:07 PM
Kurt's Avatar
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Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
Looking really good, has a great feel to him.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 3 08-12-2002 , 02:10 PM
undseth's Avatar
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Join Date: Aug 2002
Posts: 1,135
Hey NoTalent!

I want to know more about using specular and diffuse maps; can you tell us about it please!

I model a Sikorsky Desert Hawk helicopter, and I would like to use some extra mapping besides the color and bump mapping.

Why use a diffuse and / or a specular map??? Please tell me.


I do not support Bush! Nor Saddam! Long live UN!
# 4 08-12-2002 , 02:39 PM
Roman's Avatar
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Join Date: May 2002
Location: Athens, Greece
Posts: 1,123
wicked look man.. :p

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