Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 01-10-2008 , 12:35 PM
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Join Date: Apr 2005
Location: UK
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ALPHA MAP HELP

can anyone tell me why i'm gting these dark boarders when i use an alpha mask?

It even shows up on renders,

i've used alpha masks in the past and never experienced this problem before

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Last edited by jali; 01-10-2008 at 12:56 PM.
# 2 01-10-2008 , 01:34 PM
happymat27's Avatar
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Hey Jali,

it would suggest that the Alpha channel on your image doesn't cover the areas which are still showing. You could try running around the edge of the Alpha with the eraser.

Just a thought

Mat user added image

# 3 01-10-2008 , 02:43 PM
BennyK's Avatar
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Location: IL
Posts: 738
Try scaling down the UVs just a bit. I've encountered this kind of problem once, it might be it.
Benny


When in doubt, delete history and freeze transformations.

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# 4 01-10-2008 , 02:48 PM
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Join Date: Apr 2005
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Originally posted by happymat27
Hey Jali,

it would suggest that the Alpha channel on your image doesn't cover the areas which are still showing. You could try running around the edge of the Alpha with the eraser.

Just a thought

Mat user added image


THANK YOU!!!!!!!!!!!!!!:attn: user added image :bow: user added image user added image

# 5 01-10-2008 , 04:19 PM
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