Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 18-10-2016 , 12:13 PM
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HumanIK skeleton definition reuse pipeline

I have MOCAP animation files in .fbx format for game. There are about 100 separate .fbx animation recorded using same rig. In HumanIK I created skeleton definition for a file. Now, I don't want to repeat the same process for 99 more times (same skeleton is used for all animations). None of the animations have T-pose in the beginning.

-sush

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