Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 13-07-2003 , 06:47 PM
drknow's Avatar
Registered User
Join Date: Apr 2003
Posts: 1,033

Turn off Uv Texture repeat???

ok, say i want to write drknow on a cube. I have a cool picture with my name in the center. It is a perfect square btw. I have my cube auto unwrapped to fit the image perfectly, but it is written on every face. I know i could just manipulate uvs, but I want to keep a clean unwrap. I could also put my name on a huge canvas, but I want to keep the image size down. I would prefer to just be able to turn off the repeating of my image. I dont know if it is possible or if there is a better way to go about this, but any help would be appreciated.


It's Dr. Know, Not Darknow
# 2 13-07-2003 , 07:06 PM
Kühl's Avatar
Subscriber
Join Date: Dec 2002
Location: Denmark
Posts: 329
Select only the face that should have the picture applied, apply your material (with the image) and make a planar projection upon that face.


Kühl
# 3 13-07-2003 , 07:22 PM
drknow's Avatar
Registered User
Join Date: Apr 2003
Posts: 1,033
Ok, that works, but what if I have a sphere and I only want it to show up once.


It's Dr. Know, Not Darknow
# 4 13-07-2003 , 07:22 PM
Blinn's Avatar
Registered User
Join Date: Sep 2002
Location: Nova Scotia
Posts: 290
also, you could in the 2d placement node of your texture, turn off Wrap U and wrap V.


________

- Jacob

Last edited by Blinn; 13-07-2003 at 07:40 PM.
# 5 13-07-2003 , 07:28 PM
Kühl's Avatar
Subscriber
Join Date: Dec 2002
Location: Denmark
Posts: 329

Originally posted by drknow
Ok, that works, but what if I have a sphere and I only want it to show up once.

huh ?


Kühl
# 6 13-07-2003 , 07:38 PM
drknow's Avatar
Registered User
Join Date: Apr 2003
Posts: 1,033
Oh never mind. i will try and figure this out myself


It's Dr. Know, Not Darknow
# 7 14-07-2003 , 07:44 PM
Nem's Avatar
Subscriber
Join Date: May 2002
Location: Faringdon, UK
Posts: 1,480
in texture placement nodes theres an attribute called repeat UV, if u change em to 0 ull get no repeats, hopefully


- Simon

My Website: www.Glass-Prison.com
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads