Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 09-10-2004 , 08:43 PM
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car: eclipse

wassup all

not posted much in the past cuz i normally use max but i thought i would give modeling a car a go in maya..i watched the digital tutors video set and this is what i came out with...far from being finished yet but...

here it is

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# 2 09-10-2004 , 08:44 PM
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and a render user added image

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# 3 09-10-2004 , 08:46 PM
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clay

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# 4 09-10-2004 , 08:57 PM
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Im likeing the reflection in the second picture, how did you do it?


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# 5 09-10-2004 , 09:20 PM
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i used a hdr file

# 6 09-10-2004 , 10:10 PM
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Oh er, never heard of one, but im more of a modeller than a render.

Um sure it's something my course will cover, looks good though


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# 7 09-10-2004 , 10:41 PM
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Yip, nice looking car you got there, coming along nicely, keep it up. user added image

# 8 11-10-2004 , 02:23 AM
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whats the poly count? Looks like around 40000 or something..

# 9 11-10-2004 , 04:34 AM
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umm 149303

# 10 11-10-2004 , 04:46 AM
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lol you was way off user added image

# 11 11-10-2004 , 05:50 AM
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damn... mabye I exagerated a little.

# 12 11-10-2004 , 05:59 AM
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you mean underexadgurated user added image

# 13 11-10-2004 , 05:59 AM
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well you were way under, so it wasn't an exageration, or you would have been over. Just a technicality

# 14 11-10-2004 , 01:09 PM
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lol it so doesnt need to be 149K polys. Lets see an unsmoothed wire cause I think that your large flat surfaces could be severly trimmed back in terms of polys. And in the render cars are not that reflective (they'd be a danger on the road if they were user added image) I know it's a test render but still user added image

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# 15 11-10-2004 , 07:15 PM
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umm how would i get it unsmoothed to show u? im still pretty new to maya user added image

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