Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 05-02-2005 , 02:55 PM
iron_tick's Avatar
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Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719

Skin weights problem

I recently started back working with maya after a long job. I installed maya 6 onto my new computer and imported some models to do some animation. I attached a smooth bind to the skin from a basic skeleton i just made and checked my pinch points. After painting some skin weights, my skin disconnected from my skeleton. Any know what happened? I thought it was a glitch so i reinstalled maya but the problem persist.


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<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

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# 2 05-02-2005 , 04:33 PM
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Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719
update: only happens on sub D models.

I get perfect operation on poly models

Fired up the same SubD models in maya 5 and Paint weights works fine there. Has anyone addressed this yet?


<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>

Last edited by iron_tick; 05-02-2005 at 04:36 PM.
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