Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 23-05-2005 , 08:45 AM
Registered User
Join Date: Jul 2003
Posts: 22

Ugh, What am I supposed to do next?

Hi all,

After 3hrs of thinking of everything, from cutting sections, contours, projecting, railing, lofting, etc. I am stuck. I have these three surfaces that I need to join into one as you see below in the pic. Afer I join into one surface I need to project curves onto the one unified surface. I even tried converting to polys and it worked to unify the surfaces as one and I am fine with that...but I haven't figured out a way to project a curve onto the polygon mesh...if there is a way. I am lost, and this project for school is due soon, and i am just frustrated.

Thanks for any ideas,
Moff

:headbang:

Attached Thumbnails
# 2 23-05-2005 , 06:06 PM
mhcannon's Avatar
Subscriber
Join Date: Sep 2004
Location: Waianae, HI
Posts: 1,275
Look up stitching in the help files



AIM: mhcannonDMC

"If you love your job, you'll never work another day in your life."
# 3 23-05-2005 , 06:40 PM
Registered User
Join Date: Jul 2003
Posts: 22
Oh yeah I failed to mention I tried that too. It is a good idea but it is a trimmed surface.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads