Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 16 09-01-2006 , 04:58 PM
mayafreak3's Avatar
Registered User
Join Date: Jun 2005
Location: inside
Posts: 369
Looks great Legolas_hv! Fast... and nice modeling user added image

Will look even better once you get fur on it.

# 17 09-01-2006 , 06:25 PM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
I think adding the folds/creases along the ear edge should make them look a little less mousey.

Good stuff user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 18 09-01-2006 , 10:31 PM
Registered User
Join Date: Jun 2005
Location: Seville, Spain
Posts: 238
sure ill do that but i was trying to finish the mouth and i have done most of it now... user added image

and guess what? the model is as perfect as to be converted to subdivs and then to Nurbs without doing any tweaks...
I didn't used a single triangle!

Attached Thumbnails
# 19 09-01-2006 , 10:35 PM
Registered User
Join Date: Jun 2005
Location: Seville, Spain
Posts: 238
another pic from the model
i have changed the overall shape of the head to match the photographs

# 20 09-01-2006 , 10:36 PM
Registered User
Join Date: Jun 2005
Location: Seville, Spain
Posts: 238
sorry I forgot to attach the pic

Attached Thumbnails
# 21 09-01-2006 , 10:42 PM
Registered User
Join Date: Jun 2005
Location: Seville, Spain
Posts: 238
detail in the mouth-->

yeah i know theres a theeth lying almost out of it :S
I'll fix that tomorrow!

it is 23: 45 at spain and i need to rest!! :zzz:

Attached Thumbnails
# 22 10-01-2006 , 06:22 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Good work Legolas_hv. I really like what you have done so far. And thanks for posting a picture of the mouth area. Very helpful. How did you model that area? I assume that you modelled the teeth seperate to the gums and then connected them to the rest of your mesh.

Keep up the good work.

# 23 10-01-2006 , 09:40 PM
Registered User
Join Date: Jun 2005
Location: Seville, Spain
Posts: 238
I builded the lower gum, duplicated it and grabed it up then I conected them both extruding the inner edges to make the shape of the throat.
Most of it comes from my imagination because i didn't managed to get a close up of the area.
I will add more detail later.

# 24 11-01-2006 , 01:38 AM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
it looks cool. thanks.

# 25 24-01-2006 , 07:38 PM
Registered User
Join Date: Jun 2005
Location: Seville, Spain
Posts: 238
this is just an unfinished texture.
i'm working really hard for my exams and i dont have much time for maya but i'll finish soon
I'm begining to make some experiments with fur... reaaaaaaaaally hard but i think i can do it well...

you'll have new from me soon! did you think i had gave up?? not yet !!!
muahahahahahaaaa!!!

Attached Thumbnails
# 26 25-01-2006 , 02:44 AM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Hey Legolas_hv, good to see that you are still in. Your model is looking good.

Hope your exams go well.

user added image

muahahahahahaaaa!!!

# 27 25-01-2006 , 03:02 AM
mc-fleury's Avatar
Registered User
Join Date: May 2005
Location: canada
Posts: 914
maya fur hard!? not really.i dont know why you said that.anyway good job on the modelling and good luck with the texture.keep it up.user added image

# 28 27-01-2006 , 05:31 PM
Registered User
Join Date: Jun 2005
Location: Seville, Spain
Posts: 238
Maybe thats too much for it, what i mean is that its difficult to create a fur style from nothing, but anyway maybe it is no that hard.
I'll find out as soon as i get home from the taekwondo class this night
However there's only 1 exam left for me and i'll have much more time to work than lately.

:attn: :attn:

# 29 31-01-2006 , 11:08 PM
THX1138's Avatar
19 year Veteran
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,140
Heya Legolas, hows it going? Been watching your progress for quite some time, and it's looking really good. I have to agree that the fur is a reall kicker. I have read some basic stuff on it, and have did some testing, but I need a tut on trimming and combing before I can go any further with it.

Best of luck your your entry! user added image

# 30 31-01-2006 , 11:42 PM
Registered User
Join Date: Dec 2005
Posts: 187
hey gl with exams i have last one 2moro, mcfluery if you find maya fur easy u rekon you can help me out with my dilema, every time i smooth (poly smooth) geometry in a scene, not even the geometry with the fur on, and then render it after using maya software the fur isnt there when i render. Go figure

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads