Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 196 07-09-2011 , 06:11 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Thanks guys

Murambi: Variation.....as in? If you could be a little more specific on that it would help. Variation could be color, length, etc - I'm an old pro on the modelling side of things but the hair is a first for me and Ive drained my resources thus far, so if you have anything please share it. If you have some reference to the hair that I may not have, please pass it on as well

Jay

# 197 08-09-2011 , 11:14 PM
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Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Okay this one is done, I've put it to bed now. Final is in my portfolio at https://jayedwards.cgsociety.org/gallery

just need to put it on my own site now. Will do a write up on the hair tomorrow at some stage.

Thanks for the comments to all

cheers
Jay

# 198 08-09-2011 , 11:39 PM
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Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Nicely done Jay...very nice indeed, captured her mousy look very well. Well done sir

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 199 09-09-2011 , 07:06 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Thanks Ant

Well I hope so. Its been a good one to do. I really enjoyed it. Anyway moving onto the
P51 now.

cheers
Jay

# 200 21-09-2011 , 08:17 AM
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DangerDave80
Join Date: Jan 2011
Location: Edinburgh
Posts: 8
Thats absolutely brilliant! wow! well done dude!user added image


This train is insane!!
# 201 21-09-2011 , 09:35 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Thanks dangerdave,

Ive put this to bed now to concentrate on my P51d Mustang model. I will probably tinker with it a bit more on the lighting at some point but for now its good enough. The final image is in my CGsociety portfolio (see link below) along with a black and white version

thanks for looking
Jay

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