Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 05-08-2004 , 03:07 AM
vagyb's Avatar
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QUESTION ON TEXTURING

could someone plz give me a breif explanation on how to texture ? would appreciate it

# 2 05-08-2004 , 06:43 AM
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Boy, that's alot to ask! Well, it depends on what you are trying to learn and the approach you want to take?

# 3 05-08-2004 , 02:59 PM
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quick sheet:

Polygons- Best choice use UV maping
SubD- Works ok with IV maping but best to convert to poly for texture then back to SubD
Nurbs- your Shit out of Luck unless you want to do your nudges in photoshop or pick up deep paint 3d.


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# 4 05-08-2004 , 08:54 PM
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i c thx. so basically texturing means creating some design and puting it in hypershade and then applying it. or am ii wrong :S?

also wats UV mapping lol. if this questions r stupid then just tell me so

# 5 06-08-2004 , 02:47 AM
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UV mapping means maya takes all the vertices of a polygon object (their called 'UVs' once you UV map) and it lays them flat so that you can paint/apply a flat texture on. Once you have your texture on it, it takes that and re-wraps it around the object; giving your object texture. The really fun (and by fun I mean horrific) part about UV texturing is stitching all of the UVs together so that there isnt a seam.

# 6 06-08-2004 , 07:59 AM
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This links might be helpfull:
link 1

link 2

Hope this helps!

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