Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 27-08-2004 , 12:11 PM
Subscriber
Join Date: Jun 2004
Posts: 20

F8F Bearcat

WIP: F8F Bearcat

user added image

user added image

user added image

# 2 27-08-2004 , 06:17 PM
MainlineX's Avatar
Registered User
Join Date: Jun 2003
Location: Johannesburg
Posts: 641
Nice start! Keep it up!

# 3 27-08-2004 , 06:29 PM
Kurt's Avatar
Registered User
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
Really nice start so far.. will be watching this thread.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 4 27-08-2004 , 11:00 PM
murph's Avatar
Subscriber
Join Date: Mar 2004
Location: ENGLAND
Posts: 404
nice details user added image - straight from the starting blocks


MURPH
# 5 28-08-2004 , 11:54 AM
RubberChicken's Avatar
Subscriber
Join Date: May 2004
Location: That place with all those people
Posts: 1,041
Gr8 work, keep it up.


Watch Space Wars at www.3dden.co.uk now!
__________________________

My pin number is XXXX
# 6 28-08-2004 , 12:31 PM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
Yeah nice work.


Imagination is more important than knowledge.
# 7 28-08-2004 , 01:13 PM
Saiyan's Avatar
Registered User
Join Date: Apr 2002
Posts: 441
Looks really good, are you going to animate it eventually?user added image

# 8 01-09-2004 , 12:32 AM
Subscriber
Join Date: Jun 2004
Posts: 20

Update: F8F Bearcat

Some Refinement and Additions:

user added image

user added image

# 9 01-09-2004 , 01:04 AM
twisteddragon33's Avatar
Registered User
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
Looks really nice dude. Actually inspired me to make some stuff.user added image


________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
# 10 07-09-2004 , 02:09 AM
Subscriber
Join Date: Jun 2004
Posts: 20

Update: F8F Bearcat

Question: I've been breaking up the Geometry of the Bearcat into parts at various prominent seams on the plane instead of just making one single mesh. It reduces the number of polies I have to move around if I want to make drastic changes, but I'm wondering if professionals in the film and game industries would frown upon not having a single high-poly mesh for this model.

On the upside, I'm pretty excited about how much easier High Poly modeling has gotten for me in the past few days. Working in the game industry for the past three years has retarded my other skills. user added image

Comments and Critiques so far? I'll be finishing up the wings, legs and armaments shortly.

user added image

user added image

user added image

# 11 07-09-2004 , 02:28 AM
Subscriber
Join Date: Jun 2004
Posts: 78
Nice mode, Miercoles. Nice clean lines user added image

# 12 07-09-2004 , 11:06 AM
murph's Avatar
Subscriber
Join Date: Mar 2004
Location: ENGLAND
Posts: 404
still looking really good - no crits user added image

looking forward to seeing those weapons.

Murph


MURPH
# 13 07-09-2004 , 11:45 AM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
not having it as one mesh is better. We generally split the models up where we wont see the joins. that way we can assign different maps to them (thus we can have larger texture maps on them and paint more detail in) so i wouldn't worry about that.

The only part that looks a little off to me is the nose cone. It looks a little too large.

Cheers

Alan


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 14 07-09-2004 , 01:45 PM
ransick's Avatar
Subscriber
Join Date: Feb 2004
Location: Amsterdam
Posts: 731
looks very clean! very nice mesh...me like(ing) it :p

# 15 13-09-2004 , 07:45 PM
Subscriber
Join Date: Jun 2004
Posts: 20

Update: Almost Done

Just have to add the Cockpit Seat, Roll Bar, Rear Wheel & Check Proportions.

user added image

user added image

user added image

user added image

Comments and Critiques welcome.

Do you think this is a good portfolio piece? I'm thinking of creating a low-poly version and generating a Normal Map. For right now though I'm taking a break from this model to work on another WWII vehicle: The M4 Sherman Tank.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads