Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 23-03-2005 , 08:15 PM
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It's definitely got character.



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# 17 23-03-2005 , 08:22 PM
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Hey Dude

How ya doing? Thanks.

Yeah he has character alright, hes an Asthma sufferer and smokes and hes gonna have a cataract too with an enlarged eye.
Cant say anymore though right now:p

_J

# 18 23-03-2005 , 10:07 PM
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Well last update for today guys, - bedtime now, verrry early start tomorrow.

been doing the eyes. The tearduct area is too high, gonna tweak 2morrow.

Enjoy

_J

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# 19 24-03-2005 , 03:06 PM
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Hey J, looking good as always user added image


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# 20 24-03-2005 , 03:25 PM
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Great job so far. Love the facial features!


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# 21 24-03-2005 , 06:50 PM
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Hey Guys

Thanks again, probably post later on with an update

_J

# 22 27-03-2005 , 06:44 PM
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Hey Dudes

Happy Easter

Small Update, Enjoy.

_J

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# 23 27-03-2005 , 08:18 PM
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Great modeling so far. Hey, go to the finished work forum and check out the two pieces I just did for school.

# 24 27-03-2005 , 08:28 PM
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Hey Dude, thanx, and will do!!


_J

# 25 28-03-2005 , 12:44 AM
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Hurry up man, i want to see more and more updates user added image...

nice work, u're doing good.

# 26 28-03-2005 , 08:55 AM
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Hey Sav
Thanks man, yeah Im getting through as quick as time allows me, would like the model done for the end of the week.

_J

# 27 28-03-2005 , 05:58 PM
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It looks like you're working with CPS, Jango. I'm just curious what your workflow is like and if you also use CPS when animating. Thanks!

# 28 28-03-2005 , 06:18 PM
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Co0KiEmAn

No CPS here dude, just my favourite: SubD surface modelling.
As for my work flow, erm just start with a cube for the head, cut in the basic loops then convert back and forth from poly to sub D
to fine tune the head, then once Im happy with that save a lo res copy out to do blend shape later before a hi res Sub D to Poly conversion.

And the shirt starts out as a poly plane in the front view. I generally shape the shirt and delete the unused poly faces so you have like a flat cardboard cut out of the shirt, then I extrude the faces back twice for the depth and shape to fit, then cut in detail for seams and generic creases. Will post a screen at intervals for you if this isnt clear.

Have an Update too!!

Enjoy
_J

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# 29 28-03-2005 , 06:27 PM
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Here you go

You couldnt get any simpler really I wouldnt think. Although you could use a cube but you'd have more verts to deal at the first stage which isnt really necessary. Hope this helps

_J

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# 30 28-03-2005 , 06:42 PM
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Looking great as always. Also like the workflow tips. But, I think I like him better when he had the skeletal nose cavity... I'm just weird that way.



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