Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
here's the modem in a scene im working on..
just a cheap wooden surface at the moment and stuff needs texturing here n there. https://hostfree.us/main/pic.php?u=2954JucP&i=7714
heres a nice highres image.
And the 640 below...
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off