Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 76 26-04-2006 , 10:01 PM
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Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
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May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net

Last edited by t1ck135; 26-04-2006 at 10:03 PM.
# 77 26-04-2006 , 10:08 PM
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yeah the wood texture is looking good and should look cool on your robot as well - actually I was suggesting that the anchor could be used as a weapon... probably a dumb idea though! :blush:

# 78 27-04-2006 , 07:39 AM
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no I like the idea arran, the only problem would be the size of the anchor - it would have to be huge for the weapon I was thinking about user added image

Edit: just looked at priimates and sandmans models on simplylightwave. They have come on loads and are looking great!


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net

Last edited by t1ck135; 27-04-2006 at 07:47 AM.
# 79 28-04-2006 , 04:57 PM
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Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 80 28-04-2006 , 05:04 PM
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with some glossy reflections that guy is gonna be one sick S.O.B (thats a compliment :p) user added image


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# 81 28-04-2006 , 05:06 PM
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He's looking excellent T1ck! Really like those big hands and his design.

user added image

# 82 01-05-2006 , 01:11 AM
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well I didnt get what I wanted finished so have put things up at the current stage (minus textures and extra model bits etc).

Learned a lot about trying to deal with multiple things at once and figured out some more on the trax editor so that was cool. Also found that I need to learn a lot more about hard shaped objects and how to model effectively in them.

Anyways good luck to those that have entered user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 83 01-05-2006 , 04:54 AM
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You should have posted a pic of the bot with the wood texture you experimented with . Over all, the model looks really intresting. I suggest finnishing up on it on a later date. I am still working on my projector model from the Nov/Dec challenge.

Anyway, this competition looked a bit too difficult for alot of people ( hence the lack of participation and progress ).

Perhaps this next challenge will be easier.

# 84 01-05-2006 , 04:58 AM
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Well done Tick. Your final pose looked cool. Good luck!user added image

# 85 01-05-2006 , 12:46 PM
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definately THX1138, anything that isn't finished will be at some point user added image
I wasn't happy with the level of detail on the wood texture (it needed a lot more layers with varying wear and tear marks and a fully finished bump map before I was going to be remotely happy with it).

Thanks arran user added image its not finished but I just thought it'd be good to put something up to show how much further on (and better) dilberts's is user added image - good luck dilberts!
Looking forward to seeing your vaccum guy completed arran

Si


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 86 01-05-2006 , 02:03 PM
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good stuff mate the robot looked very promising ill be checking to see if u finally get it finished!!
Hope u dont at some point, after all ure hard work.


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# 87 01-05-2006 , 06:49 PM
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I like how it looks rendered. It looks like a transformer. Nice work.


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# 88 01-05-2006 , 08:19 PM
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i just looked at the trans vids

its good but very quick his hands appeared like magic the first time i saw it lol:attn:


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 89 01-05-2006 , 08:51 PM
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thanks guys user added image

magicsy - cheers man, I would like to finish it off as I like the heavy feel to it and it'd be nice to see it properly textured. I'm glad you got yours in btw - well done user added image

thanks joe - I'm glad you think it looks like a transformer, that means its a job (nearly) well done user added image

pbman - yeah it was my third playblast and I didn't realise it creates it at 25/30 frames per second and you can't control the speed. The hands are the raised bit at the back of the ship and its hard to see what they are doing from that angle. I've got a better rendered iff sequence but haven't done any video editing before so couldn't get that up as a completed video.


Hey the new challenge sounds cool - think I might improve the modelling and rigging on this baby and use it. 2 months to learn better rigging and some basic animation sounds better than spending a few weeks modelling and then rushing the final animations.


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
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