Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 06-04-2003 , 01:19 AM
nspiratn's Avatar
Registered User
Join Date: Dec 2002
Location: CA
Posts: 211

Castle and interior

Building a castle and interior.

Here are some images.

Critique all you want! user added image

Thanks
~nspiratn


~nspiratn
# 2 06-04-2003 , 05:47 AM
twisteddragon33's Avatar
Registered User
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
very huge. and i like the table and chairs. but you shoud smooth out the chandolier.


________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
# 3 06-04-2003 , 08:17 AM
silviapalara's Avatar
Registered User
Join Date: Jan 2003
Posts: 234
You did a great job in the chain of the chanderier!!! And the candle one is very nice, how did you do the shapes, was it revolved surfaces, or what else?


Sy
# 4 06-04-2003 , 09:37 AM
nspiratn's Avatar
Registered User
Join Date: Dec 2002
Location: CA
Posts: 211
I got the curves on the candle by extruding a circle using a curve as a path.

1) Use EP Curve Tool to create the curve (path)

2) Create a Circle

3) Select the circle, then the curve and say Surfaces->Extrude (options) set options to - tube, at path, component and (in my case) polygons with quads.


If I missed something out, I'm sure you can get Maya help for Extruding Surfaces.


~nspiratn


~nspiratn
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off