This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I had to bring the QT render into premiere to compress it small enough to fit on a zip. The original render is very clear no scattering. The color is all a texture map i dont use shaders. I like to make my own textures in photoshop.
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)
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