Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 24-04-2004 , 09:16 PM
Nem's Avatar
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Problem with birail

how would you birail a complex shape like this? im not sure where to put the profiles and where to put the rails (or how many to use)

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# 2 24-04-2004 , 09:55 PM
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I think this is how I would do it.
1 and 2 are profiles, 3 and 4 are rails.
Then I project a curve on that surface and trim it.

That is if you want to have a patch right there. But I would actually have a bigger patch going all the way to the end of the car and then I would trim the wheel out of only one surface (isntead of the many that u'll have doing it that way).

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