Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 03-01-2015 , 05:43 PM
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Join Date: Jan 2015
Posts: 3

Need help. Strange problem with UVs

Hi

I am trying to place two, high-res(16384x8192k) UVs on one plane. I get those UVs by dividing one big color photo of terrain i am interested in. When i am adding it on my plane by 2d textures nodes, there is a small problem, because a black stripe shows between them. It cause a problem when i am rendering my terrain height field.
I saw, that problem occurs when i am using mia_material_x. On other material like blinn, uv's looks good.

Photos of my problem:
https://www.dropbox.com/s/9alw27yruq...rain1.jpg?dl=0
https://www.dropbox.com/s/j4vimxolvy...rain2.jpg?dl=0
https://www.dropbox.com/s/ix47e6xiw4...rain3.jpg?dl=0

Any ideas how to fix that? I tried doing it couple of times.


Last edited by JamesBD; 06-01-2015 at 11:28 AM.
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