Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 22-06-2005 , 02:50 PM
daphnisss's Avatar
Registered User
Join Date: Jun 2005
Posts: 25

basic questions: input in channelbox

Hi,

I am in the process of learning maya. I seem to be having a recurring problem with the channelbox; the input option is sometimes not shown. I was wondering if someone could please explain what is the input, how to define it, and how to make it appear in the channelbox. (perhaps it's playing hide and seek with me!)

I would appreciate a quick response as it is holding me back from a project.

Thank you in advance for your time and understanding.
Daphnisss

# 2 22-06-2005 , 08:41 PM
Hey...basically the inputs is like the "history" of the object..you have to make sure that you have construction history set to "on" so that you have inputs (it's on the status line)...the inputs will stay there until you delete the history of the object (edit...delete by type...history)....it's a really nice feature cuz you can basically make your own default settings for every object..such as the number of sections or the radius of the object...
hopefully that helps a little...take it easy
TheAnswerRP03

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads