Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 30-10-2006 , 08:54 PM
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Join Date: Jan 2006
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What technique?


# 2 31-10-2006 , 12:34 AM
dockode's Avatar
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Join Date: Sep 2003
Location: Florida
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If you mean modelling technique, I would go for polygons. But that is my personal preference.


...and that is how I saved the world.
# 3 31-10-2006 , 12:33 PM
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I think polygon modeling should be relatively easier.
Personal preference, though

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