Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 16-02-2007 , 03:06 AM
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Duck Character

Well this is a duck I model some time ago, now I'm working in the fur of the duck and need some coments. The render is with metal ray, and have 1 point light with the fur shadowing atribute attached to it.

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# 2 16-02-2007 , 03:22 AM
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Hehe...nice. Maybe turn down the saturation on the yellow.. and add a little orange.

# 3 16-02-2007 , 03:46 AM
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yeah i totally agree with what djblazer said user added image

nice model btw, and fur aswell... trying to conquer it myself :p

# 4 16-02-2007 , 09:50 AM
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thanks.. I'll work on that color stuff .... Some guy told me that it look like too much fur.. 100000 on the head is too much? I think it look fine ..

# 5 21-02-2007 , 01:39 PM
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here's some update..

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# 6 21-02-2007 , 06:28 PM
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that's a very red duck bill. perhaps you could turn down the saturation? or make it more orange? it's just a VERY vivid color, is all.


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# 7 21-02-2007 , 10:11 PM
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Looks that I have a SATURATION problem.. JUJU. I'll work on that, thanks.. Here's some WIRE

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# 8 22-02-2007 , 05:48 AM
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haha nice job with the colours, i like the orange alot better and the red beak user added image

# 9 09-03-2007 , 02:47 PM
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ok, here's a render without the fur, the fur is taking too much to render in metal ray, about 1h 40m. I dont know why, maybe because I random the values in the details tab on the fur. The fur on the head was about 15m and the body 15m too, soo dont know why it jump to 1h 40m. Ok but the render its like this, only some feaders textures on the fingers, and in the arms I need to finish this. Then I'll post the final render with an AK.

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