Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 06-04-2008 , 01:57 PM
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my W.I.P

I have been playing around trying to work on my topology, I like this forum just wanna get some opinion and pointer.

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# 2 06-04-2008 , 01:58 PM
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looks pretty decent so far, looks like it could use a bit of work still... any way you could post up a wireframe shot or two?

# 3 06-04-2008 , 02:12 PM
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wip

Thanks very much, here is a wire frame view.

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# 4 06-04-2008 , 07:50 PM
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yeah not bad, though everything is a little even - the limbs look too symmetrical.

what kind of look are you going for?

# 5 06-04-2008 , 10:37 PM
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It comes as i go maybe some type of modern type warrior.
yeah something like that. thanks i'm still working on it doing some tweaks so i'm getting the hang of it.

# 6 08-04-2008 , 01:30 AM
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still doing some tweaking but i've started texturing.

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# 7 08-04-2008 , 01:31 AM
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striving to become betteruser added image still need some work on the lash:headbang:

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# 8 08-04-2008 , 01:35 AM
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I'm welling to learn so let me know where i'm going wrong:bow:

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# 9 08-04-2008 , 07:57 PM
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just refining

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# 10 08-04-2008 , 10:24 PM
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still workinguser added image

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# 11 10-04-2008 , 09:19 AM
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hmz his proportions look a bit weird, looks like the torso area.

Try to use the following images

Use 7-1/2 or 8 heads to create the length also see from which head count the hip starts, and the pectoral ends etc.. this is a good way of knowing proportions, not an artistic way but a good one.


user added image

user added image

# 12 10-04-2008 , 11:34 AM
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Kool

Hey AikoWorld thanks man

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