Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 23-04-2003 , 03:11 AM
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low polly wip body.

yeah just finished this in a hour. now going to texture it. just go nuts. user added image

# 2 23-04-2003 , 03:22 AM
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Thats cool ! has a lot of potental. little work on the feet and face though..

but there is a lot of nice careter in the body !

# 3 23-04-2003 , 03:33 AM
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thanks pony. just something i threw together real quick.

# 4 23-04-2003 , 10:29 AM
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wow! only an hour! I cant even model a humanoid figure in two days!!! user added image why not spend a bit of time refining the details and then texturing. you could end up with a great little model there.

Good work!!

ALan


Technical Director - Framestore

Currently working on: Your Highness

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# 5 23-04-2003 , 12:43 PM
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good start mate....


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 6 23-04-2003 , 07:27 PM
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Can we see the wireframe? The shaded version looks awefully hi-res. user added image


Danny Ngan
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# 7 24-04-2003 , 02:02 AM
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hey. its low to me.

heres the wire frame. high is the cave troll from lord of the rings. my stuff is for low polly video game fun.

# 8 24-04-2003 , 02:19 AM
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Your wire frame is difrent but pritty good really. Your keeping to 4 sided polys nicely !! good tech..

# 9 24-04-2003 , 02:38 AM
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Looking good. What's the triangle count on that?

You might consider adjusting the mesh so that there is more geometry in the joint areas. You also have a lot of extra faces in the torso region -- especially right down the middle -- that can be eliminated without adversely affecting the shape of the model.

Overall, good job. user added image


Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
# 10 24-04-2003 , 03:58 AM
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1636 faces. Foot prints in snow. sleepy,

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