Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 06-08-2004 , 05:36 AM
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space ship

I need comments and suggestions plz

im planning on adding more detail, but I need comments on the general shape and idea..

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Last edited by Billy_Cat; 06-08-2004 at 05:52 AM.
# 2 06-08-2004 , 05:44 AM
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anouther pic

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# 3 06-08-2004 , 06:44 AM
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more detail

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# 4 06-08-2004 , 06:57 AM
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Thats really nice, reminds me of a insect, a bee perhaps.


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# 5 06-08-2004 , 07:12 AM
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cool, Ill name it the "Wasp 560"..

# 6 06-08-2004 , 08:27 AM
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Billy_Cat
Nice n simple, cool, some engines on the wings perhaps?
I think once this is textured and dirtied its gonna look great. I like it alot.
_J

# 7 06-08-2004 , 08:50 AM
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yea, good idea, ill add some engines, but i dont know how to texture unfortunetely user added image

# 8 06-08-2004 , 02:09 PM
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If you dont know something then learn it user added image
I myself find texturing very frustrating but it has to be done user added image


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# 9 06-08-2004 , 03:36 PM
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I like it. Good job!


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# 10 06-08-2004 , 03:38 PM
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Coming along nicely, keep it up! user added image



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# 11 06-08-2004 , 04:21 PM
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huh...nice design dude! keep rollin'


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# 12 06-08-2004 , 06:13 PM
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Looks like a few planar maps should do it nicely!!!

_J

# 13 06-08-2004 , 06:20 PM
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Cool guys, thanks for all comments!

Jango, I know about planar mapping, but there are so many polygons dispersed in all directions... there are too many to select for the correct planar mapping direction..

# 14 06-08-2004 , 07:39 PM
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heres a new picture:

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# 15 06-08-2004 , 08:01 PM
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nice...good model !
now texture it...if you can.. user added image

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