Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 23-07-2006 , 12:57 PM
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I Can Not Fill A Hole If My Life Depended On It! Something's Wrong Here

hey guys...

first off...just wanna say hello to everyone.
i'm starting to get more into 3D now,
so i'm really out of shape with maya, but i do know basics.

anywho...

i have this logo (polygon), but...it's only got a front, top, and bottom...but no BACK!
i've been trying Merge This, Merge That...FILL HOLE, and i can't get it to work :-(
can someone please help? i just need the walls closed and i'm fine.

heres my file:

www.amcsolutions.net/latearrival/logo.mb


so...is it just me?!
can someone please help?
it's very very important.
i'm on the crappiest deadline :-(

i mean...if someone can show me what i'm doing wrong, it will be highly appreciated.



_chris


:-D
# 2 23-07-2006 , 01:20 PM
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don´t have maya on this machine here. but what about the append to polygon tool? have you tried yet?


everything starts and ends in the right place at the right time.
# 3 23-07-2006 , 01:25 PM
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no...haven't tried it.

how would i do THAT?

do i chose edges, vertices...?


i'm sorry, i'm a little slow at maya, but it'd mean a lot if u could help.

on of the objects is bacially like a MOON.
it LOOKS like it has four sides on wireframe, but when it's visible, it only has 3 sides, not four.
i need to close that wall :-(


_chris


:-D
# 4 23-07-2006 , 09:04 PM
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well, you would just use the Append To Polygon Tool available in the Polygons menu, click on the first edge of your object and on next edge and next edge and next edge...


everything starts and ends in the right place at the right time.
# 5 24-07-2006 , 02:55 AM
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Last edited by kavelle; 24-07-2006 at 05:17 AM.
# 6 24-07-2006 , 03:55 AM
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Rock on Kavelle...we need more of those on this site user added image

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