Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 23-01-2007 , 10:05 PM
tony_m's Avatar
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student question

hello everyone,

I may have a stupid question, but i'm a student and i'm have modeled a character. I'm just confused about wether to UV map and textrue first then rig or the other way around.

# 2 24-01-2007 , 02:44 AM
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Thikn I would UV map and texture it then Rig, then ifyou paint weights you wont get any funkey overlaping areas of geo


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# 3 24-01-2007 , 05:21 AM
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The standard way to approach this is:

Model, Map and Texture, Rig, Animate, Produce


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# 4 24-01-2007 , 07:04 AM
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i think i would replace the word 'produce' with render, seeing as how from modeling to rendering you're already in production user added image


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# 5 24-01-2007 , 07:32 AM
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Picky Picky LOL


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# 6 24-01-2007 , 07:56 AM
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great! Thanks everyone. you've been a great help.

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