Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
perhaps just make the gap smaller between body and fin - more like the photo reference you gave in the first post. It looks like there is a seperation, but the unconnected fin seems to rest on the body there. Good work so far!
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is Off |
HTML code is Off