Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 07-06-2007 , 12:36 PM
Mickeal_alex's Avatar
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Spider-man

Okay i have just made this model, it has about 6000 polygon and i just want to know you opinion about it . I think i will export it into Zbrush and create more detail on it

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Last edited by Mickeal_alex; 07-06-2007 at 01:02 PM.
# 2 07-06-2007 , 01:59 PM
Jr.Who
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I like your model, but your lighting makes it hard to see more if the detail.

# 3 07-06-2007 , 02:12 PM
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Okay sorry here is a better picture of it

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# 4 07-06-2007 , 03:06 PM
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It looks really cool! Do you have a three-point lighting system going on? Because that would help a lot on visibility issues! KUTGW

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# 5 07-06-2007 , 03:41 PM
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I made 2 spot light with deph map shadows and a ambient light. That's why the detail is hidden with the shadows,i could move the spot light more in front of the caracter.

# 6 11-06-2007 , 10:40 AM
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Here is the latest stage that i am in with my model, i have tweaked the arm muscle and cleaned up the model a bit.

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# 7 11-06-2007 , 04:07 PM
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(McDonald's theme) Bah dah bah bah baaaah! I'm lovin it! I love the webbing! Honestly, when I first saw the title and all, I expected our super hero wall-crawling friend, but I really like what you've done so far and changed since my last post.

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# 8 12-06-2007 , 01:07 AM
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Thanks i am open to advices if anybody has any... Maybe i will take you advice and make a Superhero Spider-man but for now i am tweaking this one. Next i will try to make something nice in the backgroung in the next picture!

# 9 14-06-2007 , 06:47 PM
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Hi man,

Kewl model!
Maybe let the webthread come out more from the bottom side?
Just an id

Keep it going!

gr
M


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