Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 15-09-2010 , 04:01 AM
hamidz90's Avatar
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map

instead of using actual mesh to make it, what you could do is create a texture, something like this: user added image

and use it as a bump or displacement map, this will give you same effect but will greatfly affect your render time

# 2 15-09-2010 , 04:02 AM
hamidz90's Avatar
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Posts: 37
my bad o.O i meant to reply to a thread but made a new one instead -.-

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