Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 20-04-2016 , 09:02 PM
Registered User
Join Date: Feb 2012
Posts: 2

Questions about Bullet Physics and Dynamic Bodies.

Trying to play a few simple simulations of a sphere smashing into various props, but I'd like to despawn the sphere after the initial point of contact, or stop the momentum.

Currently I'm using Veolicty to simulate the momentum for the impact since I'm having trouble keyframing active rigid bodies. Is there a special set of values I should be dealing with rather than the mesh and it's respective translation points?

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads