Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 08-05-2006 , 05:15 PM
Kaoru's Avatar
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Join Date: Apr 2004
Posts: 24

smartest way to "round"/"curve" a polygon edge

Helly everyone,

I'm looking for a smart / effectiv and simple way to make a polygon edge a bit more like a curve, or some kind of "round".

Dunno how I can explain it. You all know 6 sided dices, right? They are not just "sharp cubes" but "cubes with smooth edges".

Hope you guys can helpt me :bow:

# 2 08-05-2006 , 05:27 PM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Select the edges and then edit polygons->bevel, adjusthte settings to suit.

You might need to merge some verts to keep it all 4 sided though after the bevel.

# 3 08-05-2006 , 05:54 PM
Kaoru's Avatar
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Join Date: Apr 2004
Posts: 24
YAY! thx, thats exactly what i've been looking for. Didn't use Maya for a long time now, forgot many handy tricks user added image :attn:

# 4 08-05-2006 , 07:36 PM
Kaoru's Avatar
Registered User
Join Date: Apr 2004
Posts: 24
Hmm... something is wrong here. Don't know what I did wrong. user added image

user added image

but i want it to "bevel" onto this red edge

user added image

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