mirror geometry is the most broken function yet
it never works... unless i didn't see a setting in there to make it not merge clusters of verts together
if you use duplicate special and set the scale to -ve like benny said then you'll have to manually merge the verts and reverse the normals
but it's easy if you had all the verts on the border edge aligned with each other, because you can just select the entire border edge, change the selection to the vertices and merge with a low threashold
if none of that makes sense then i can elaborate...
that's a "Ch" pronounced as a "K"
Computer skills I should have:
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