This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
hey guys i'm moddeling a mech and i'm just testing to see how the parts animate... just wondering... how do i tie a bone to a bit of the model in the Hypergraph?
You'd parent the object to the bone. If you just want parts of it, you'd do an actual skeletal binding and adjust the vertex weighting, etc. We have a few rigging tutorials here.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off