Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 29-10-2007 , 12:32 AM
Subscriber
Join Date: Mar 2007
Location: Japan
Posts: 11

Eliminate UV Seam

Hello everyone!

I am going to create a basketball appling non distortion UV map.But it is very complicated for me.It is very difficult adjust top of the UV.
https://syaruru.sakura.ne.jp/01.jpg
So I applied plane map from both side.But conspicuous UV border.
https://syaruru.sakura.ne.jp/02.jpg
How do I create non distortion UV map of shpere or do you know good websit about apply for shere.

# 2 02-11-2007 , 06:35 AM
Falott's Avatar
Registered User
Join Date: Jan 2005
Location: vienna
Posts: 1,095
you might try the standard photoshop filter -> polar coordinates under distortion and use -> square to polar


everything starts and ends in the right place at the right time.
# 3 03-11-2007 , 06:19 PM
Subscriber
Join Date: Mar 2007
Location: Japan
Posts: 11
Thank you for your good information!

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads