Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 17-12-2003 , 11:34 PM
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Gallery submission: Armagosa Toad leg chili

Here is an older work, not that old though. Armigosa Toad leg chili. I hope you like it.

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Last edited by RickStefani; 18-12-2003 at 01:23 AM.
# 2 17-12-2003 , 11:38 PM
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Great work. I love the image. I see he likes the hard stuff.user added image


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# 3 18-12-2003 , 02:27 AM
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LOL, looks great.. so is the bottel modeled or no ?

# 4 18-12-2003 , 02:54 AM
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thanks Pony and 3djoe. He takes after his creator. Haha. The bottle is modeled.

# 5 18-12-2003 , 06:00 PM
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Works for me, good stuff.


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# 6 18-12-2003 , 09:51 PM
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I like it!! Funny shiznit!!

Pony pointed out the bottle. Model huh? Looks great!

Maybe a little out of place? I don't think it matches the sceen. Looks a little too photo realistic. Maybe cartoon it a little??

Just my crumby opinion.

Good stuff!

Tony.

# 7 23-12-2003 , 06:30 AM
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Especially since a Jack bottle would be huge compared to a toad... when you have a beer can infront of him near his own size the bottle would tower over him.

Maybe give him a moonshine jug?


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# 8 24-12-2003 , 03:59 PM
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Here is an update for your christmas pleasure. Thanks for all your C&C.

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# 9 24-12-2003 , 04:26 PM
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lol very cool, I like your snow shader it's pretty sweet user added image Only thing I would say is that he's a little too glossy for my liking I would tone down the spec on him a bit user added image

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# 10 24-12-2003 , 04:43 PM
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Haha, his texture is a Lmbert one. The colors make him look glossy. He are not the first to say that but other than repainting him I am not sure how to fix that.

Edit, I am rude I know. Thanks for you kind words.


Last edited by RickStefani; 24-12-2003 at 04:50 PM.
# 11 25-12-2003 , 01:53 AM
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I think that lambert looks great. I wouldn't change his colors for nothing. awsome little critter. Rare to find a model this finished.

# 12 26-12-2003 , 07:13 PM
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Nice work Rick, I like him user added image The one thing I see are the shadows maybe a little too dark.

# 13 27-12-2003 , 11:46 AM
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Very cool looking character! I like it!



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# 14 30-12-2003 , 01:02 PM
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Ok but Lambert shaders dont have a spec component.... so I'm confused. I also noticed that his trousers have a very well defined highlight, as do the rocks these two materials should be very diffuse and not reflect or give highlights... I would tweak your materials. Even if it means repainting.

So did you paint in the spec highlights? cause that's not a great idea. I dont mean to be rude but I think you've got a well modelled character that is being let down by the materials user added image
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# 15 01-01-2004 , 04:20 AM
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To be honest, I'm just not seein' those highlights you speak of.

Great work IMO, keep it up.

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